Photo courtesy iRacingĭirt oval racing was recently introduced to the subscription service, to wide acclaim. While supporting supersampling and MSAA, it also features a well-judged, post-process sharpening effect that overcomes some of the resolution limitations of the first generation of VR headsets. Its visuals can’t match Project CARS 2 (despite being similarly demanding on hardware), but it does maintain a very crisp image quality that lends itself well to serious racing over extended sessions. If you can dedicate the time and money, iRacing will likely reward you with the most consistent, competitive racing available.Įven ignoring its inherent advantage in delivering realistic track action due to its online-only service, iRacing’s VR implementation is capable of delivering a remarkably immersive sense of real racing. The subscription service and content purchases make it by far the most expensive way to go sim racing (although it is cheap – and often free – to try), but the quality of racing it delivers as a result of its driver rating systems and server infrastructure make it the most reliable. The quality of track and car creation is still arguably the best in the business, but iRacing comfortably retains its place as the premier PC racing simulation due to its multiplayer-only approach. Laser-scanned cars and tracks was once a major selling point, but most other sims use similar data-acquisition techniques today.
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